I have not been able to create any new ghost

Many individuals have voiced their admiration with how problems Maplestory mobile mesos are managed in a timely friendly manner. The Live Chat and the GM's who help with the tickets go out of buy Maplestory M Mesos the way to help fix issues, and answer questions, and assist players. Well, I'm not happy. And I am not the kind of man who bashes on maplestory without a reason.

Ever since Shade came out, I have not been able to create any new ghost personality. Between the Beast Tamer and Shade release, they ended up changing the personality name filter to not allow "ghost". I've sent in a ticket, so I have talked to GMs, I've reached out into the MLC about it, but nothing is being done about it for the last year. It is frustrating since even a fair programmer could fix this matter. It's not that's something difficult to accomplish, it is that there is someone at the business that's saying no to fix this.

I understand customer support does not make all the choices, but I wonder whether they're actually passing down what the gamers want in individual tickets like these. I just hate how such a simple and consequence-free request is that usually means a lot to the participant is needing whatever reason. Customer support may not be the one to blame, but my anger is blinding me to a point where I can't be satisfied with any component of Nexon.

P.S. To provide more insight since I begin playing walnut nearly 9 decades ago, I have always created a character with it suffix as "ghost", and I have made a lot of characters since I began. For Nexon to filter out the name makes me feel as though I've been banned to make any fresh characters. And in a sense I'm letting that happen by refusing to create new characters before this is fixed. So this isn't only a "it would be nice if Nexon did so" petition to me, it's something that means a lot for me. I'd love to make a Shade and a Kinesis this winter (not to forget all the NX I would spend if I be in a position to earn those characters).

Witch Malady's dialog is long and tedious. Items can only be purchased one, and can only be cooked one . Cooking one item means moving through 6 or 5 dialogue boxes (and selecting an option in each, which means you can't even junk the NPC Chat key). And you need to cook up a dozen intermediate items until you're able to produce a solitary Stew, which is pretty much the only one of Malady's concoctions that is still useful.

The approach is long Maple Mobile Mesos and it's painful and it provides an advantage to individuals who would like to break the rules and macro MS Mesos the process into their keyboards or
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